

#Cine tracer chareter creation mods
By the second game you could adjust your Sim's voice, their eyes, cheekbones, where their brows sit on their face, how their nose tilts, and mods were encouraged!Īnd then Star Wars: Galaxies came out. My biggest complaint with The Sims 3 was the removal of so many of the customization features. So when The Sims provided us with a different approach and allowed us to make our characters, it was a unique experience.You could change their height, their clothing, their hair color, the game gave you control on how you want your Sim and your Sim family to appear. As gamers we were use to starting up the console and going right into the action. It's not as polished as it looks now, but in the year 2000 it was glorious. I remember when The Sims first released under Maxis. Let's do it!Īnd that's how I spend my time in Dragon Age these days - not fighting demons and closing green portals, but making a bunch of digital characters to see how far I can go before the game stops me.Ĭharacter creator systems are becoming more advanced every year. Can I alter one's jaw to look like an overbite? Or can I twist it to give an extra dimple to the middle of their chin? Maybe if I push the cheekbones back we can get an Angelina Jolie, Rosario Dawson hybrid face on the Qun female.that would be an interesting challenge. Something to explore and see just how detailed BioWare made their creator system. Maybe after my first run through Inquisition I'll load a file, but until my first game is completed, these are mini-games. I don't actually play as the characters that I have created. But! I've locked in my romance with Cullen, so all is right in the digital world.īut even now the character creation is my menu-mode of choice. That OCD is making it difficult to progress with the primary story-line. Which is saying a lot because I have racked up 45 hours of game time. I'm pretty sure I have spent more time in the character creator then actually playing Dragon Age: Inquisition.
